
I made this project to sprinkle a pop of color into my portfolio and continue practicing particle FX in Maya. The base mesh was made in Character Creator and then adapted in Maya and ZBrush, where the head covering was made (baked high to low in Substance). Everything was then brought back into Maya for Arnold rendering
Software used: Maya, Arnold, ZBrush, Character Creator, Substance 3D Painter
April 25, 2025