This was the first sculpt I have done in part of my Digital Sculpting course at CMII. It's based on a bust by Glauco Longhi, all credit to him for the IP. 
The bust was sculpted entirely in ZBrush, retopped and UV'ed in Maya, and high to low baked in Marmoset Toolbag 5 and Substance 3D Painter, however, this render is the Substance 3D Painter bake rendered in Arnold.
Work in progress.

Software Used: Maya, Arnold, Zbrush, Marmoset Toolbag, Substance 3D Painter